Correct Answer
verified
Multiple Choice
A) Online purchasing of video and audio products
B) Web games where players are anonymous
C) Internet gambling sites
D) Organizations that only have a virtual presence
Correct Answer
verified
True/False
Correct Answer
verified
Multiple Choice
A) Build a company that is Internet and brick-and-mortar based
B) Develop IT systems capable of processing millions of transactions quickly
C) Develop a path-to-profitability (P2P) plan
D) Disperse risk amongst a group of investors rather than just yourself
Correct Answer
verified
Multiple Choice
A) Hit rate
B) Conversion rate
C) Click-through
D) Viral speed
Correct Answer
verified
Multiple Choice
A) B2C
B) Ad-supported
C) Market-oriented
D) Push technology
Correct Answer
verified
Multiple Choice
A) E-CB
B) I-CB
C) G2B
D) B2G
Correct Answer
verified
Multiple Choice
A) Streaming video
B) Consumable products
C) Commodity-like and digital products
D) Music
Correct Answer
verified
Multiple Choice
A) E-Itemization
B) Mass customization
C) Specialization
D) Crowd modification
Correct Answer
verified
Short Answer
Correct Answer
verified
View Answer
Multiple Choice
A) Server-side digital wallet
B) Buyer-based digital wallet
C) Thick wallet
D) Cybermediary
Correct Answer
verified
True/False
Correct Answer
verified
Short Answer
Correct Answer
verified
True/False
Correct Answer
verified
Multiple Choice
A) Horizontal e-marketplace
B) B2C e-markets
C) Reverse auctions
D) Direct market
Correct Answer
verified
Multiple Choice
A) Direct e-sales
B) I-purchasing
C) Consumer specialty purchasing (CSP)
D) Mass customization
Correct Answer
verified
Multiple Choice
A) C2C
B) C2B
C) C2G
D) B2G
Correct Answer
verified
Multiple Choice
A) Affiliate
B) Click-through
C) Conversion
D) Pop-under
Correct Answer
verified
Short Answer
Correct Answer
verified
View Answer
True/False
Correct Answer
verified
Showing 161 - 180 of 191
Related Exams